<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Pointer on Kelly Dev</title><link>https://kelly-chui.github.io/tags/pointer/</link><description>Recent content in Pointer on Kelly Dev</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sat, 07 Jun 2025 00:00:00 +0000</lastBuildDate><atom:link href="https://kelly-chui.github.io/tags/pointer/index.xml" rel="self" type="application/rss+xml"/><item><title>Call by reference와 Call by pointer의 차이</title><link>https://kelly-chui.github.io/posts/cs-programming-language-call-by-reference-call-by-pointer/</link><pubDate>Sat, 07 Jun 2025 00:00:00 +0000</pubDate><guid>https://kelly-chui.github.io/posts/cs-programming-language-call-by-reference-call-by-pointer/</guid><description>&lt;p&gt;Call by reference와 call by pointer는 모두 호출자가 가진 객체를 함수 안에서 변경할 수 있어 비슷해 보인다. 하지만 C++ 언어에서 파라미터가 가지는 의미와 사용할 수 있는 연산은 다르다.&lt;/p&gt;
&lt;h2 id="pointer를-값으로-전달하기"&gt;Pointer를 값으로 전달하기&lt;/h2&gt;
&lt;p&gt;포인터 파라미터는 주소를 저장한 포인터 객체를 값으로 전달받는다. 함수는 복사된 포인터를 역참조해 호출자의 객체를 변경할 수 있다.&lt;/p&gt;
&lt;div class="code-theme-github"&gt;&lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;updateByPointer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;value&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="k"&gt;nullptr&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;value&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;number&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="n"&gt;updateByPointer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;number&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;/div&gt;
&lt;p&gt;포인터 자체는 복사본이므로 함수 안에서 다른 주소를 대입해도 호출자가 가진 포인터 변수는 바뀌지 않는다.&lt;/p&gt;</description></item></channel></rss>